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John deere game ds
John deere game ds












The basic mechanics of planting, watering and harvesting crops (by far the most common and repeated tasks in the game) are implemented well enough. Unfortunately, Harvest in the Heartland comes up short in the gameplay stakes as well. In most simulations, however, success is rarely measured in terms of visual or sonic achievement and so we must ultimately turn toward the main point by which a game will be measured, which is how it plays.

#John deere game ds portable

The sound effects consist mostly of standard barnyard animal noises and generic "crunch" harvesting effects that will be missed about as much as the music once the player mutes the game in favor of a portable music player. The music is purely forgettable, formulaic nonsense that at least isn't offensive to the ear, but it is unlikely to have the player humming in time and most people will likely just turn it off before long. While this doesn't really affect the player's ability to play the game properly, this kind of sloppiness really hurts an already generally uninspiring title such as Harvest in the Heartland. With the addition of rain and snow animations on top of the ubiquitous irrigation systems, the game almost completely gives up trying to handle things decently and simply pops irrigation systems and whole buildings in and out of view, sometimes when the player is right on top of them. What are not, however, are the massive frame rate drops that occur when the player's farm grows beyond even a modest size. Lazy animation such as this is infuriating enough, but forgivable. The animation is a mixed bag, ranging from quite decent (the animals peck, moo and snort endearingly enough) to nonexistent (after five or so swings of the player's sturdy axe, an entire tree will simply disappear into thin air). The graphical style is minimal and leans more toward the "realistic" side than Harvest Moon, which could be a positive or negative point, depending on whether the player prefers cute sprites or more lifelike representations. The graphics are more or less what you would expect from a farming simulation, with each type of crop, building and animal clearly depicted and distinguishable from the others. Harvest in the Heartland is, for the most part, a technically sound game. This doesn't mean that Harvest in the Heartland has no personality at all - just that it's been done better in other games. While Harvest in the Heartland can mostly stand equal with Harvest Moon in a technical sense, it loses out in a big way when it comes to the hallmark quirky personality and extensive "lifestyle" options in Natsume's long-lived franchise. The obvious comparison to make here is to the most well-known and -loved farming simulation around, the Harvest Moon series. Unfortunately, the answer is, "Probably not." Having gotten that rather obvious disclaimer out of the way, the most important thing to consider next is whether John Deere: Harvest in the Heartland is worth playing by those people who like the idea of watering crops, entering vegetables into harvest fairs and mucking out pig stalls. It is not a game for those who don't find planting seeds and milking cows an appealing prospect. Anybody who doesn't find farming or life simulations interesting is (quite rightly, in this case) going to dismiss John Deere: Harvest in the Heartland completely. Most people who hear about a game called John Deere: Harvest in the Heartland would know immediately whether or not they were interested in playing it.












John deere game ds